Playing sounds greenfoot3/7/2024 LAES is a new, multidisciplinary degree offered jointly by the College of Liberal Arts and the College of Engineering at Cal Poly and represents a unique focus on graduating creative engineers. Haungs is also a co-director of the liberal arts and engineering studies (LAES) program. Through industry sponsorship, he has led several K-12 outreach programs to inform and inspire both students and teachers about opportunities in computer science. Haungs is actively involved in curriculum development and undergraduate education. He is the author of PolyXpress ( )-a system that allows the writing and sharing of location-based stories. He received his bachelor's degree in science in industrial engineering and operations research from UC Berkeley, his master's degree in science in computer science from Clemson University, and his PhD from UC Davis. Michael Haungs is a professor at California Polytechnic State University, San Luis Obispo, where he teaches and conducts research in game design, game development, web application development, and distributed systems. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Implementing game difficulty settings and HUD controlsĪll rights reserved. The interactive entertainment iterative development process Interactive Application Design and Theory Hidden-sprite collision detection methodsĥ. If you're using an external mic or audio interface to record audio and it's still not working, check with the manufacturer of your device for software updates and information on compatibility.Support files, eBooks, discount offers, and moreĭownloading the color images of this bookĬalling setImage() based on Actor locationĭynamically creating actors in ZombieInvasionWorldĭetecting a collision with a single objectĭetecting a collision with multiple objectsĭetecting single-object collisions at an offsetĭetecting multiple-object collisions at an offset Select each app that needs access the built-in mic, an external USB mic, or the inputs on an external audio interface. In macOS Monterey, Big Sur, Catalina, or MojaveĬhoose Apple menu > System Preferences, then click Security & Privacy. If you're using an external mic or audio interface to record audio and it's still not working, check with the manufacturer of your device for software updates and information on compatibility. Open the app and try to record audio again. Turn on the setting for each app that needs access to the built-in mic, an external USB mic, or the inputs on an external audio interface. Quit the app you're using to record audio.Ĭhoose Apple menu > System Settings, then click Privacy & Security. This can happen when you're recording audio using your computer's built-in mic, an external USB mic, or the inputs on an external audio interface.ĭepending on which macOS you're using, follow these steps to allow the app to access audio inputs. Or you might not hear sound, see waveforms, or see audio meters move when recording. When trying to record, an alert might say that audio input isn't accessible. To record audio in apps like Logic Pro for Mac, MainStage, GarageBand, Final Cut Pro, or third-party audio and video apps, allow the app to access audio inputs that are built in or connected to your Mac. If you can’t record audio on a Mac using macOS Mojave or later
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